Game Theory 101
Each pattern here comes with a plain-language definition, the players involved, what it reveals about their incentives, and where it turns up in the real world. Search for a concept, or start with the Prisoner’s Dilemma.
What the lessons cover
- Classic Games: Prisoner's Dilemma, Chicken Game, Stag Hunt, Coordination Game, Zero-Sum Game
- Equilibrium Concepts: Nash Equilibrium, Dominant Strategy, Pareto Optimality, Correlated Equilibrium, Sequential Games & Backward Induction
- Mechanism Design: Mechanism Design, Auction Theory, Matching Theory (Gale-Shapley), Voting Power Indices
- Behavioral GT: Signaling Theory, Cheap Talk, Repeated Games & Folk Theorem, Evolutionary Stable Strategy, Beauty Contest Game, Behavioral Lens (Bias & Heuristics)
- Applied Domains: Bargaining Theory (Nash Bargaining), Cooperative Game Theory, Shapley Value, Principal-Agent Problem, Screening & Adverse Selection, Public Goods & Tragedy of the Commons, Institutional / Rules Lens, Network / Relationship Lens, Historical Cycles (Ibn Khaldun Lens)
Look up a single term in the glossary, practice a structure in the scenario library, follow a guided learning path, test your read in the what-game-is-this quiz, or work through the trolley problem.